The Unix Philosophy of Creation.

FLOSS Art

Free/Libre Open Source Software Art

The most academic and officially used term in the community.

It goes beyond simply 'using free tools'. It carries the pride of creating with the philosophy of Free Software, free from the dependency on commercial software like Adobe or TouchDesigner.

Connection & Flow

Linux Creative Pipeline

Unix Philosophy in Art

It's not about solving everything within one giant tool (e.g., Unreal Engine).
It's a way of working fluidly by connecting Blender (3D) ↔ Pure Data (Sound) ↔ OpenFrameworks (Logic) via OSC or data.

It applies the fundamental Unix Philosophy to art: 'Write programs that do one thing and do it well. Write programs to work together.'

Blender
Pure Data
OpenFrameworks

Modular Workflow

Computer as a Mechanism

Digital Modular Synth

Assembling software like Lego blocks or a modular synthesizer.
Each software is treated as a 'module', and they are patched together to build a system.

"My studio is the computer itself functioning as a giant modular synthesizer."

Modular
Patchable